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Now let’s take the same concept and plug it into a “live” concert experience, where there are usually no video cameras or glossy post-editing. Even without that: YOU - the listener - are seated at a concert, let’s say the best seat in the house. All around you, there are still distractions, both visually and acoustically, some you may or may not notice…. The hall may be brand new or wonderfully ancient; magnificent to look at, or maybe in disrepair, plaster chipped and falling on the seat next to you. If it’s a big event, the audience may be in formal wear, or in attire appropriate for on the weather outside…. umbrellas, trench coats, even hats, scarves, boots, etc. You also have a program booklet to read, and a cell phone to turn off. Distractions are everywhere! Once things have settled down and the audience is seated and relatively quiet, you’ll find many other distractions lurking along the way: If it’s an old church on a steam heating system, the pipes may be banging long like some old ghost is trapped in the basement. If it’s got a conventional heater or air-conditioning system in place, there may be a constant hum or whine that’s on even before you arrive. The light dimmers may buzz, as well. Very often, the noise is so constant that it sinks into the background, unconsciously accepted by the audience because it’s been there the whole time. (Haverford High School’s auditorium, Centennial Hall, is notorious for this. It’s so constant and omni-present, we’ve “sampled” the sound from many recordings there, and have it on file, ready to digitally remove it - “dial-it-out” - of any recordings we do there.) What many recording engineers know setting up ahead of time is that there can often be a bombardment of unacceptable sound going on (even during a performance) that the audience otherwise misses at the time, due to so many visual cues and other distractions. There are coughing and sneezing audience members, food wrappers, chairs creaking, and the afore-mentioned steam pipes to endure; the day-to-day distractions are legion. It is a very noisy world in which we live. But, thanks to all of our sensory input (including whether we’re too hot, too cold, or just-right in our seats), many things get glossed over as we settle down into an otherwise enjoyable concert performance. They are all around us, but in most cases we unconsciously push them aside to let the music get into our brains. It’s selective input, and it simply shows how subjectively we humans process so many things at once. A well placed, single-source stereo pair of omni-directional microphones knows no such selective/human filtering. They are deadly accurate, and will record EXACTLY what they are “hearing,” warts and all. Aside from a closed session with no audience present this (less-than?) “perfect world” listening environment can have no other distractions or sonic input, other than what is coming from the stage area - along with any reverberant sound around the microphones in the hall. Now, considering how direct sound drops off in intensity the further one goes from the source, it is entirely possible that a throat-lozenge wrapper ten feet away from these microphones can sound as loud (or even louder) than the triple-piano (ppp) solo violin or woodwind passage arriving at the same point in time from the stage thirty feet away. Certainly, the listener in the hall can grudgingly discern (or unconsciously ignore) the difference, but the recording has now captured it all: ambient sounds as well as the music from the stage, due to the microphones’ unwavering and brutal accuracy. Very often, the relative amplitude levels of desirable vs. undesirable sounds are now skewed way out of proportion, discerned and alleviated only by our visual cues. One can see the violinist or tenor soloist, while the wrapper noises are invisible and therefore not necessarily “heard.” Our eyes give us some input, while the ears add to the rest of the experience. Live, it’s one thing; recorded, it’s quite another. If you don’t believe this is true, imagine if they only sold the first few rows of any given concert because anyone who couldn’t get a seat up front wouldn’t be interested in attending. Of course, we know this isn’t so, as long as folks can see something, they are often happy enough. The audio component completes the experience, with the brain having the final say on what is necessary and important. The rest gets filtered out as non-essential. Ambient Sound levels all around the listener increase proportionally to the distance from the stage, but visuals often overcome the distraction. Like the VHS tape experiment, this type of recording – 2 omni microphones in the audience - will have a dramatically different impact after-the-fact, in an audio-only listening test. With no visuals now to distract the engineer and producer, the candy-wrapper, the coughing patron, and the enthusiastic clappers suddenly loom quite large on the sonic landscape now, getting your attention as much as the music. Remember that in most cases, they are closer to the microphones than the music itself, and lopsided levels are the result. Out at the microphone location, someone merely applauding at the end of a string quartet or vocal/piano duet sounds like a thunderclap compared to the actual music, but again, our senses accommodate for this in person. Not so with microphones and electronics with ruler flat response. Overall levels must be set to accommodate this dramatic disparity in sound levels, (often ten to twenty decibels apart) if only to avoid saturating the signal chain in the recording during the loudest passages (that usually being the applause, not the music!) Thus very often the gain structure for optimal signal to noise ratio is seriously skewed, favoring the near-field applause vs. the more distant on-stage music. When the applause is edited (and subsequently brought down) the music must be brought up for optimum playback level….along with the noise floor, and any other gremlins in the room or the electrical/signal path that have crept in during the recording process. To address this problem any other way would require artificial gain processing like compression and/or limiting - totally unacceptable in Classical/Audiophile music recording. To add one more log to the fire: Binaural, single-point recordings can only be truly experienced with headphones Think about this one for a minute: If the microphones have already captured the best seat in the house with all the natural reverberation, ambience, room noise, (and coincident mouth-breathers and sneezers all around), then the only possible way to accurately put this sound into your brain is to generate the sound as close to, or literally next to your eardrums. Short of a cochlear implant, for accuracy’s sake, there can be no other acoustic distractions now. (The microphone placement has already done that for you!) The speakers in your listening environment, in essence, are now almost doubling the distance from your ears to where the microphones picked up the sound.
What to do, then? What IS accuracy in classical recording? The concept of recording in surround sound (5.1 and others) very smartly addresses many of these issues and more, but for now, we’ll stay with a stereo, 2-point recorded image.
An omni-directional stereo coincident microphone pair is still the main component of our live recordings. But when required, it’s a missed opportunity to not expand the process further with spot mics, sectional, sub-group (and choral) mics, and even ambient mics out in the house - often dedicated to the rear, or ‘surround” component of 5.1 mixes, or just for natural reverberation and applause mics. Modern electronics, preamps and balanced cables with lower noise floors, with unlimited additional “virtual” digital tracks in the recording process all add up to more flexibility, and zero sonic tradeoffs. With today’s hi-resolution digital recording technology, affordability, and downright amazing editing capabilities, the choices for creating a good, solid, and exciting classical recording continue to expand, with multiple microphone techniques once shunned and abhorred by audiophiles and purists. One final argument for using just two microphones - time delays between overly distant microphones - is now moot; a thing of the past. With digital editing, a simple timeline adjustment of the track(s) in question can restore perfect time-alignment, and is one less issue to contend with for the ideal combination of performance space via microphone pickup. A simple impulse recording prior to the session or concert creates excellent alignment templates to eliminate all time-delays arising from multiple microphone use. Multiple microphones and tracking can indeed be tricky and downright wrong in some classical recordings, but when used for the right reasons, it is not only desirable but essential for creating the REAL “best seat in the house” recordings that will stand the test of time, long after today’s “modern” expectations come and go. Without a doubt: in the wrong hands, too many microphones or improper use can wreck havoc on an already balanced performance that the conductor and musicians have created. But in our experience, judicious microphone selection, placement and blend all combine to create a more desirable, detailed and natural listening experience for the serious music lover/audiophile. Mixing and editing between takes or performances is now seamless in the digital domain, allowing the classical music world unprecedented results. These combined processes retain all of the purity and integrity of the classical genre, while at the same time granting it the flexibility and power of its modern music cousins. In conclusion, single-point stereo ambient mic placement, while once a great idea, only hints at what is now possible for a complete and satisfying Classical Music listening experience. Joe Hannigan, Producer ©2004, Weston Sound & Video <——Previous page (Page 2 of 2) |
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